It was a crisp morning in 2026 when the Traveler decided it was finally time to push Amber to her absolute limits. The ever-enthusiastic Outrider of the Knights of Favonius had been their first companion—a 4-star Pyro archer whose spirit burned brighter than her actual damage output. But with enough dedication, she could become a force to be reckoned with. The Traveler pulled out a worn notebook filled with notes on ascension materials and nodded. Time to grind.

A quick glance at the comprehensive chart etched in the Traveler's memory revealed the daunting list of materials required. Everything from local Mondstadt specialties to rare boss drops was part of the deal.

the-outrider-s-ascent-amber-s-2026-ascension-guide-image-0

The first order of business was the simplest yet most tedious: experience books and Mora. To rocket Amber straight to level 90, the Traveler needed a total of 414 Hero's Wits, 15 Adventurer's Experiences, and 12 Wanderer's Advices—plus a staggering 1,673,400 Mora.

"That's a boatload of ley line blossoms," the Traveler sighed, "but hey, no sweat—Mora comes and goes."

The real adventure began with the ascension phases. Each step required a careful dance of gathering, fighting, and alchemy. Amber, ever cheerful, insisted on tagging along, her bow at the ready.

the-outrider-s-ascent-amber-s-2026-ascension-guide-image-1

Phase 1 – Level 20 → 40: One Agnidus Agate Sliver, three Small Lamp Grass, three Firm Arrowheads, and 20,000 Mora. Amber laughed as they combed the shadowy groves of Mondstadt. "I could find Small Lamp Grass blindfolded!" she boasted. Hilichurl archers dropped Firm Arrowheads by the dozen—a walk in the park.

Phase 2 – Level 40 → 50: Three Agnidus Agate Fragments, two Everflame Seeds, ten Small Lamp Grass, fifteen Firm Arrowheads, and 40,000 Mora. The Everflame Seed meant the Traveler had to face the Pyro Regisvine for the first time. With Amber's charged shots, the giant flaming plant went down, and the seed dropped like a charm. "Easy-peasy," Amber cheered.

Phase 3 – Level 50 → 60: Six Agnidus Agate Fragments, four Everflame Seeds, twenty Small Lamp Grass, twelve Sharp Arrowheads, and 60,000 Mora. By now the Traveler had a rhythm—snatching lamp grass in passing, farming stronger hilichurls for Sharp Arrowheads, and revisiting the Regisvine. The grind was real, but the duo powered through.

Phase 4 – Level 60 → 70: Three Agnidus Agate Chunks, eight Everflame Seeds, thirty Small Lamp Grass, eighteen Sharp Arrowheads, and 80,000 Mora. The Traveler started combining lower tier Agates at the Alchemy Station in Mondstadt to get Chunks—alchemy for the win!

Phase 5 – Level 70 → 80: Six Agnidus Agate Chunks, twelve Everflame Seeds, forty-five Small Lamp Grass, twelve Weathered Arrowheads, and 100,000 Mora. Weathered Arrowheads came from veteran hilichurl snipers found in the wildest corners of Teyvat. Amber's aim became truer with every skirmish.

Phase 6 – The Final Ascent, Level 80 → 90: Six Agnidus Agate Gemstones, twenty Everflame Seeds, sixty Small Lamp Grass, twenty-four Weathered Arrowheads, and 120,000 Mora. This was the motherlode. Thanks to months of farming the Pyro Regisvine and converting surplus slivers and fragments at the alchemy bench, the Traveler managed to scrape together the six Gemstones without losing their mind.

the-outrider-s-ascent-amber-s-2026-ascension-guide-image-2

In 2026, the drop rates hadn't changed, but veteran players knew the real MVP was the Pyro Regisvine—it yielded both Everflame Seeds and Agnidus Agate, essentially killing two birds with one stone. The boss still lurked in Cuijue Slope, Liyue, demanding 40 Original Resin per run. The Traveler had long since lost count of how many times they'd set that vine ablaze.

For Small Lamp Grass, Mondstadt remained the go-to. Clumps of the glowing herb hid near tree roots and shady nooks, just as they had since day one. The interactive map was a lifesaver, but Amber's instinct led them to secret patches most players missed. Nifty!

Arrowheads of all types dropped from any bow-wielding hilichurl—a dime a dozen across Teyvat. The Traveler never had to go out of their way; just exploring the map naturally stocked their inventory with hundreds.

After the final ascension, the Traveler stepped back to admire the new numbers. At level 90, Amber's base ATK hit 223, DEF 601, HP 9,461, and she gained a total bonus of 24% ATK. Not too shabby for the girl who started with a sliver of Pyro power and a boundless smile.

"Now that's what I call an upgrade," Amber grinned, adjusting her goggles. "Ready for round two?"

And somewhere in the vast world of Teyvat, the Pyro Regisvine shuddered.